Name Whirlschool


	// Fog imageName horizSpeed vertSpeed alpha [alpha should be between 0 and 1.0]
	// Use "Fog none" for no fog (other parameters ignore if present)
//Fog fogImageMap 1.5 -20.5 .5

	// Asteroids howMany [ice/coal] minSpeed maxSpeed maxSizeDecreaseFactor minRotationSpeed maxRotationSpeed
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
//Asteroids 10 coal 0.2 0.8 5 0.5 1.5

	// StarField howMany imageMapName minSpeed maxSpeed angle
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)

//Clouds 10 10 20 0.1 50 300

CreateSprite cloud01 -70 -70 size 300 speed 0 0 rotation 0 25 color .5 .5 1 1.0
CreateSprite cloud01 70 -70 size 300 speed 0 0 rotation 0 25 color .25 .25 1 1.0
CreateSprite cloud01 -70 70 size 300 speed 0 0 rotation 0 25 color .25 .25 1 1.0
CreateSprite cloud01 70 70 size 300 speed 0 0 rotation 0 25 color .25 .25 1 1.0

CreateSprite cloud01 0 0 size 150 speed 0 0 rotation 0 15 color .25 .25 1 .5
CreateSprite cloud01 0 0 size 150 speed 0 0 rotation 0 -15 color .25 .25 1 .5

	// Specify how many enemies you must kill before another bonus appears
BonusStartInterval 5
BonusNormalInterval 10

	// How long each bonus stays on the screen, in milliseconds
BonusDuration 4400

music 5